Paranoid V.072


Paranoid V.072 : Last Mini Update
[+] Added Sanity Death to the game first playable ending added to campaign
[=] Needed to start building out more features into the game after putting a little bit of build towards the campaign and thought we should get the obvious out the way and get death and save states out the way. so know when the player does not increase there sanity in the time being they will eventually die which will show them as being "Terminated" as a command prompt like death will show through. quitting the game from this aspect will result in a fatal error crash.
[~] Add ability to return to a save state on death menu this will be available on lower difficulties with less restrictions with more restrictions on a harder difficulty added later on.
[+] Added bed save state option player can now interact with the bed after a day of work.
[=] which not fully resets in campaign the questionnaire showed from before. Going bed slightly increase the sanity bar as well as can be used as a place to save the game we thought the bed would make the most sense for a save state. like discussed with the death screen save state the bed would have more limited saving on higher difficulties.
[~] added bad choice into the "bed chance" instead of the "sanity chance" as I want the game onwards to have more depth and If I was to split a entire exe file away I think it would be better blending it over in a bedroom scenario than a "Oh your sanity is too low have a completely separated experience start now" it just blends better this way and want to add more executable games like this more in "bed chance" so it does not feel like im pushing my earlier creations to a place of no interest I want the game to be completely customisable no matter where the player interacts in the campaign.
[~] Lowered Overall footstep noises since it was too loud.
Thankfully I should say this should be the last miniature update since I am been told I no longer will need surgery which means I should be more focussed on adding more updates on this build! for the 16th I want to hopefully add the first monster as well as new shop purchases as well as more progression into the campaign.
Paranoid.
A short game about how not to go insane.
Status | Prototype |
Author | Daggster |
Tags | 3D, Horror, Mental Health, No AI, PSX (PlayStation), Retro, storygame |
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