Paranoid V.071



{Mini Upd} V.071 - Paranoid.
[+] Added Materials for rooms.
[=] the Materials in place will look more comfortable with the correct post processing effects added on later as well as some tiling mishap in the bathroom and kitchen layout.
[+] Fixed the interaction text colour.
Before:
After:
[=] I would go over when the post processing effects have been added as I want to make the text itself slightly darker so it does not overwhelm to much focus from the player direct objective.
[+] added Badchoice.exe as a randomised event if sanity is too low as well as sleeping in the bed.
[=] Bad choice discussed about last update has now been added to the campaign levels as well as being a randomised events in case of sanity reaching < 10% (maybe bumped up higher later update) and the bed chance has 0.005% (will be bumped up when the bed campaign switcher is added in later update).
[/] Fixed Door animation (Door was way to long and stuck out making walking outside of trigger areas slightly annoying).
[/] Fixed camera plane clipping.
[/] Fixed footstep noises not correctly being attached to player.
Unfortunately I would like to have put more into this update and cant exactly promise more next update as im prepping for a potential future surgery as of next week. - Sam.
Paranoid.
A short game about how not to go insane.
Status | Prototype |
Author | Daggster |
Tags | 3D, Horror, Mental Health, No AI, PSX (PlayStation), Retro, storygame |
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