Paranoid V.071


 {Mini Upd} V.071 - Paranoid.

[+] Added Materials for rooms. 


[=] the Materials in place will look more comfortable with the correct post processing effects added on later as well as some tiling mishap in the bathroom and kitchen layout. 

[+] Fixed the interaction text colour.

Before: 

After:

[=] I would go over when the post processing effects have been added as I want to make the text itself slightly darker so it does not overwhelm to much focus from the player direct objective. 

[+] added Badchoice.exe as a randomised event if sanity is too low as well as sleeping in the bed. 

[=] Bad choice discussed about last update has now been added to the campaign levels as well as being a randomised events in case of sanity reaching < 10% (maybe bumped up higher later update) and the bed chance has 0.005% (will be bumped up when the bed campaign switcher is added in later update). 

[/] Fixed Door animation (Door was way to long and stuck out making walking outside of trigger areas slightly annoying). 

[/] Fixed camera plane clipping.

[/] Fixed footstep noises not correctly being attached to player.

Unfortunately I would like to have put more into this update and cant exactly promise more next update as im prepping for a potential future surgery as of next week. - Sam.