Paranoid V.07


V.0.7 - Paranoid.

[+] Added more structure to grey box the campaign main area Apartment, only prior having the bedroom and computer desk room with exit door the new Build comes with a fully developed area. Bathroom, Bedroom, Kitchen that can be later unlockable in-game and a computer room near exit area.

Before Update: 

After Update:



[=] I decided the room had to formulate a living area as well as be a suitable shape as it would be weird to have one room and a large hallway be the entirety of the flat. I also made sure doors were in suitable spots so they would accidently spill trigger boxes into other areas as well as correcting shape for wall placement so everything is fit and tidy in the area with nothing being noticeably different in shape and size. 


[+] Added new Minigame into the mixture of the campaign "Badchoice.exe" this can be a random spawned in the game when sleeping in any bed causing the main game to quit out and open a new executable that puts the player in a dream like sequence having to chase through mazes, forest before a countdown destroys the game.

[=]  currently there is only 3 randomly generated map layout and the objective is to get to the neon area. putting the player back into the main game with reward it will happen most likely once or twice a playthrough, sound ambience/atmosphere will be needed in a later build of the game.

[+] Mini additions in the game are new UI interface on the taskbar which now reads players desktop names and adds them accordingly to the in-game computer to be more lively.

[+] Experimenting with using .txt files for responding with in game messages as well as error messages. 


For Paranoid V.08

[~] adding a preview demo of the campaign layout soon. 

[~] adding decorations to fill out game as well as materials to campaign.