Paranoid V.05






V.05 - Paranoid.
[+] New intro movie + start screen.
[+] New options Fullscreen support, Audio muting, resolution scale and display resolution support on Ultrawide Monitors.
[+] Added menu's for campaigns and test build where primarily new content is tested for later in game use. will be used later as a museum as such to look at how the object is made for public game demonstration.
[+] Test area new features: Interaction on Doorway mechanic, Sounds added, crouch controls, Sanity meter (used to calculate the paranoia of the player), Computer Screen UI + visualisers, NPCs and dialog interactions.
[+] added debug menu for certain scenarios to be correct in campaign and later full bug tested 100%.
[+] walk bobbling re-added for realistic look
[+] added music created by myself as well as custom sound que's for selection options
For V.06 - Paranoid.
[~] Add potentially more to Computer screen UI to be more a productive main system in the games cycle.
[~] Update Dev log in game.
[~] add more in game scenarios to fill out gameplay experience
[~] start developing full rooms for campaign for demo release soon.
Paranoid.
A short game about how not to go insane.
Status | Prototype |
Author | Daggster |
Tags | 3D, Horror, Mental Health, No AI, PSX (PlayStation), Retro, storygame |
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